Skip to main content

Full text of "USPTO Patents Application 10086014"

See other formats


THE UNITED STATES PATENT AND TRADEMARK OFFICE 



BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES 



Appellants: 


Andrea Hughs-Baird, et al. 


Appl. No.: 


10/086,014 


Conf. No.: 


3796 


Filed: 


February 28, 2002 


Title: 


GAMING DEVICE HAVING IMPROVED 




ACCEPTANCE GAME WITH MASKED OFFERS 


Art Unit: 


3714 


Examiner: 


Robert E. Mosser 


Docket No.: 


0112300-610 



Commissioner for Patents 
P.O. Box 1450 
Alexandria, VA 22313-1450 



APPELLANTS' APPEAL BRIEF 

Sir: 

Appellants submit this Appeal Brief in support of the Notice of Appeal filed 
on and received by the U.S. Patent and Trademark Office on January 9, 2007. 
This Appeal is taken from the Final Rejection dated October 13, 2006. 

Please charge deposit account number 02-1818 for any fees which are due 
in connection with this Appeal Brief. 



Appl. No. 10/086,014 

I. REAL PARTY IN INTEREST 

The real party in interest for the above-identified patent application on 
appeal is IGT by virtue of an Assignment dated February 26, 2002, and recorded 
on February 28, 2002 at the United States Patent and Trademark Office at reel 
012661, frame 0369. 



2 



Appl. No. 10/086,014 

II. RELATED APPEALS AND INTERFERENCES 

Appellants, Appellants' legal representative and the Assignee of the above- 
identified patent application do not know of any prior or pending appeals, 
interferences or judicial proceedings which may be related to, directly affect or be 
directly affected by or have a bearing on the Board's decision with respect to the 
above-identified Appeal. 



3 



Appl. No. 10/086,014 

III. STATUS OF CLAIMS 

Claims 1 to 18 and 20 to 22 are pending in the above-identified patent 
application. Claims 11 to 17, 21 and 22 stand allowed. Claim 19 has been 
cancelled. Claims 1 to 10, 18 and 20 stand rejected. Therefore, Claims 1 to 10, 
18 and 20 are being appealed in this Brief. A copy of the appealed claims is 
attached in the Claims Appendix. 



4 



Appl. No. 10/086,014 

IV. STATUS OF AMENDMENTS 

No amendments were made in this application after the final rejection. 



5 



Appl. No. 10/086,014 

V. SUMMARY OF CLAIMED SUBJECT MATTER 

The following is a concise summary of the invention (and is substantially 
taken from pages 2 to 1 9 of the present application). 

Many gaming machines known prior to the present invention had a primary 
or base game and a secondary or bonus game. These known gaming machines 
required the player to make a wager to play the primary or base game (such as a 
conventional slot game having a plurality of reels). In the play of the primary or 
base game, the player either won an award or did not win an award. Many of 
these known gaming machines provided the secondary or bonus game to the 
player if a triggering event occurred in the play of the primary game. In the play of 
many known secondary or bonus games, the player usually wins an award; and 
the secondary or bonus game is played to determine the amount of the award 
won by the player. 

One well known gaming machine is the TOP DOLLAR™ gaming machine, 
which is manufactured by IGT, the assignee of the present application. An 
advertisement for this gaming machine was submitted in the Information 
Disclosure Statement filed on June 4, 2002 for the present application. This 
gaming machine includes an offer and acceptance bonus game. This known offer 
and acceptance bonus game is very generally described in the background of the 
present invention on page 3, lines 2 to 10. The present invention is easiest 
explained after explaining this known offer and acceptance bonus game. This 
known offer and acceptance bonus game is easiest explained in connection with 
the illustration below. 



6 



Appl. No. 10/086,014 




In the known offer and acceptance bonus game, the gaming device 
processor randomly selects an offer from a plurality of offers of differing values 
(e.g., 1000, 300, 200, 100, 75, 60 and 40). An offer can include one or more of 
these values. The gaming device indicates the processor selected offer to the 
player. If the selected offer is not a final offer, the gaming device enables the 
player to accept or reject the indicated offer. If the player accepts the offer or the 
offer is a final offer, the gaming device pays to the player an award equal to the 
offer and the bonus game ends. If the player rejects the offer, the gaming device 
repeats the process until either the selected offer is accepted by the player or a 
final selected offer is paid to the player. The TOP DOLLAR™ gaming machine 
provides the player up to three selected offers (which the player can accept or 
reject) before providing a final selected offer to the player (if the player rejects the 
three previous selected offers). The player does not make inputs or otherwise 
take part in the selection of the offers. The processor of the gaming machine 
randomly selects each of the offers. 

While bonus games have become popular in casinos, many players 
become bored with playing the same games over and over again. Accordingly, 



7 



Appl. No. 10/086,014 

there is a well established continuing need in the gaming industry for gaming 
design manufacturers to develop new and different games. 

The gaming device and method disclosed in the present application 
provides the player an opportunity to directly and independently select each of the 
offers (instead of having the processor randomly select the offers for the player). 
One embodiment disclosed in present application is best explained in connection 
with the following illustration taken from the present application: 




In this example embodiment, the gaming device displays a plurality of 
masked selections (e.g., labeled A, B, C, D and E). The gaming device includes 
a plurality of offers (not shown to the player) which are each directly and 
individually associated with separate ones of these masked selections. The 
gaming device enables the player to select one of the masked selections and 
reveals the offer associated with the player picked masked selection. The gaming 
device enables the player to accept or reject the revealed offer. By picking one of 
the masked selections, the player directly picks the offer which the player can 
accept or reject. 

If the player accepts the offer directly and individually associated with the 
player picked selection, the gaming device provides the value of the offer to the 
player and the game ends. If the player rejects the offer, the gaming device 



8 



Appl. No. 10/086,014 

directly and individually reassociates the offers (including the rejected offer) with 
the masked selections, and enables the player to make another selection from the 
plurality of masked selections. This process repeats until the player accepts an 
offer directly associated with a player picked selection or the offer is a final offer 
(which is provided to the player). Thus, each offer provided to the player is 
independent of the previous offers because each offer is directly and individually 
associated with one of the masked selections. 

An example of this is described in connection with Fig. 3B of the present 
application (reproduced below). The player picks masked selection labeled D and 
the gaming device reveals the offer of 50 which is directly and individually 
associated with the player picked selection. The gaming device enables the 
player to accept or reject the revealed offer of 50. If the player accepts the 
revealed offer of 50, the gaming device provides the value of 50 credits to the 
player and ends the game. If the player rejects the revealed offer of 50, the 
gaming device directly and individually reassociates all of the offers (including the 
rejected offer of 50) with the 5 masked selections and enables the player to again 
pick one of the 5 masked selections to reveal an offer. 

FIG.3B /~ 100 



You selected D which is an offer of 50 

104 106 



102 



112 110 

w\S//_ . s 



50 



116 



T r 



118 



120 



122 



ABC ~Dr E 

-/>\ 

OFFERS 

OFFER REMAINING 

| 50 | ]ACCEPTl [REJECT | [ 2 | 



9 



Appl.No. 10/086,014 

Accordingly, the gaming device and method of the present invention 
provides an improved offer and acceptance game in which the player directly 
selects the offers presented to the player to accept or reject. 

A further summary of the invention by way of reference to the drawings and 
specification for each of the independent claims and each means plus function 
claim may be found in Appendix A to this Brief. 

Although specification citations are given in accordance with C.F.R. 
1.192(c), these reference numerals and citations are merely examples of where 
support may be found in the specification for the terms used in this section of the 
Brief. There is no intention to suggest in any way that the terms of the claims are 
limited to the examples in the specification. As demonstrated by the references 
numerals and citations below, the claims are fully supported by the specification 
as required by law. However, it is improper under the law to read limitations from 
the specification into the claims. Pointing out specification support for the claim 
terminology as is done here to comply with rule 1.192(c) does not in any way limit 
the scope of the claims to those examples from which they find support. Nor does 
this exercise provide a mechanism for circumventing the law precluding reading 
limitations into the claims from the specification. In short, the references numerals 
and specification citations are not to be construed as claim limitations or in any 
way used to limit the scope of the claims. 



10 



Appl. No. 10/086,014 

VI. GROUNDS OF REJECTION TO BE REVIEWED ON APPEAL 

1. Claims 1 to 10, 18 and 20 stand rejected under 35 U.S.C. §1 02(e) as being 
unpatentable over U.S. Patent No. 6,648,754 to Baerlocher et al. (referred 
to herein as "Baerlocher"). 

2. Claims 1 to 10, 18 and 20 stand rejected under 35 U.S.C. §112, first 
paragraph, because the specification, while being enabling for awarding a 
selection, does not reasonably provide enablement for paying a selection. 



11 



Appl. No. 10/086,014 



VII. ARGUMENT 



1. Baerlocher Provides an Offer and Acceptance Game in which Each of 
the Offers is Determined through a Multiple Step Process and Each Offer 
After the First Offer is Dependent on Each of the Previous Offer 
Determinations 

The Examiner rejected the appealed claims under 35 U.S.C. §1 02(e) as 
being unpatentable over Baerlocher. Baerlocher is also assigned to IGT, the 
assignee of the present application. Baerlocher discloses a gaming device having 
an offer and acceptance game which determines each offer to make to the player 
for acceptance or rejection through a multiple-step process, and wherein each 
offer after the first offer is based on each of the previous offer determinations. 
Baerlocher is easiest explained using the figures of Baerlocher. 

Fig. 5A of Baerlocher (reproduced below), discloses a plurality of player 
selectable masked selections 108a to 108x. The gaming device processor 
randomly associates different amounts or numbers of steps with each of the 
masked selections. In this embodiment, the numbers of steps associated with the 
masked selections can range from 1 to 25 steps. 



12 



Appl. No. 10/086,014 



FIG.5A 



ACCEPT ANY DISPLAYED OFFER OR TRY 
UP TO TWO TIMES TO INCREASE YOUR INITIAL 
OFFER WITHOUT EXCEEDING THE LMT OF 25 



108a 


108b 


108c 


108d 


108e 


108f 


108g 


108h 


108i 


108j 


108k 


1081 


108m 


108n 


108g 


108p 


108q 


108r 


108s 


108t 


108u 


108v 


108w 


108x 



ST EPS ACCRU ED 
112 ^" j 0 1 

OFFERS 
OFFER REMAINING 



CONSOLATION 

1 ™ K m [JL> 16 



30,32 





500 


24 


300 


23 


200 


22 
21 


150 






19 


100 


18 




17 




16 


70 


HI- 

13 

12 


50 


11 




10 




9 
8 


30 


7 




6 
5 




4 

3 


20 


2 
1 





The Baerlocher gaming device enables a player to pick one of the masked 
selections from the plurality of player selectable selections 108a to 108x. For 
example, as seen in Fig. 5B (reproduced below), the player picks selection 108g. 



13 



Appl. No. 10/086,014 



OCEPT / 



FIG.5B 



ACCEPT ANY DISPLAYED OFFER OR TRY 
UP TO TWO TMES TO INCREASE YOUR INITIAL 
OFFER WITHOUT EXCEEDING THE IMT OF 25 



n 



108a 


108b 


108c 


1084 


108e 


108f 




108h 


108J 


108] 


108k 


1081 


108m 


lfign 


108o 


108p 


108j 


108r 


108s 


108t 


108u 


108v 


108w 


108x 



112 



ST EPS ACCRU ED 

OFFERS 
OFFER REMAINING 



i^r \ 30 

6 -J~\ ACCEPT 



p~ic 

CONSOLATION 

Hoh -n 



io h -ie 



Steps Offers 



The gaming device reveals the number of steps associated with the player picked 
selection 108g. As seen in Fig. 5B, the gaming device reveals that selection 108g 
is associated with 7 steps. The gaming device adds the revealed number of steps 
associated with the player picked selection to the Steps Accrued meter 112. As 
seen in Fig. 5B, the 7 steps associated with selection 108g are accumulated in the 
Steps Accrued meter 112. 

The Baerlocher gaming device determines the offer associated with the 
accumulated number of steps which at this point is 7. As seen in the chart on the 
right side of Fig. 5B, the gaming device determines that the accumulated 7 steps 
are associated with an offer of 30. Each offer is directly associated with one or 
more accumulated number of steps and not directly associated with one of the 
player selectable masked selections. 

The Baerlocher gaming device enables the player to accept or reject the 
determined offer. In this example, the gaming device enables the player to accept 
or reject the offer of 30. If the player accepts the offer of 30, the gaming device 



14 



Appl. No. 10/086,014 

pays a value of 30 credits to the player and the game ends. If the player rejects 
the offer of 30, since the player has at least one remaining offer, the gaming 
device enables the player to pick another selection. In this example, the player 
rejects the offer of 30. 

Fig. 5C of Baerlocher (reproduced below) illustrates that the player then 
picks selection 1081. 



FIG.5C 



ACCENT ANY DISPLAYED OFFER OR TRY 
UP TO TWO TMES TO INCREASE YOUR NTI AL 
OFFER WITHOUT EXCEEDING THE LIMIT OF 25 



108a 


108b 


108c 


108d 


108e 


108f 


7 


108h 


108i 


108j 


108k 


8 c 


108m 


108n 


108o 


108p 


108g 


108r 


108s 


108t 


108u 


108v 


108y 


108x 



STEPS ACCRUED 
2^ H 15 | 



REMAINING ... , , 

CONSOLATION 

106 Q~ | ACCEPT 1 | 10 h - il4 L 10 l ^ 16 



Steps 


Offers 

500 


hfl- 


300 


23 
22 


200 
150 


19 


100 




m 


14 
13 
12 
11 


50 


10 
9 
8 
7 


30 


6 
5 
4 
3 
2 
1 


20 



The gaming device reveals that picked selection 1081 is associated with 8 steps. 
The revealed 8 steps are added to the previously revealed 7 steps to result in a 
total of 15 accumulated steps which are shown in the Steps Accrued meter 112. 
The gaming device determines that the 15 accumulated steps are associated with 
an offer of 70. The gaming device enables the player to accept or reject the offer 
of 70 (in the same manner as described above). It should be appreciated that 
after the first offer, the accumulated number of steps utilized to determine each 
offer is based on the number of steps associated with each of the player's 



15 



Appl. No. 10/086,014 

previously picked selections. In the above example, the second offer (after the 
first offer is rejected) is dependent on the 8 steps associated with picked selection 
108i and on the 7 steps associated with previously picked selection 108g. In this 
example, the player rejects the offer of 70 associated with the accumulated 15 
steps. 

Fig. 5D of Baerlocher (reproduced below) illustrates that the player picks 
selection 108s. 



FIG.5D 



ACCENT ANY DISPLAYED OFFER 3 TR 
UP TO TWO TMES TO INCREASE YOUR INITIAL 
OFFER WITHOUT EXCEEDING THE LIMIT OF 25 



30,32 



108a 


108b 


108c 


108d 


108c 


108f 


7 


108h 


lOJBj 


108j 


108k 


8 


108m 


108a 


108o 


108p 


108g 


108r 


Ll3 


108t 


108u 


108v 


108w 


108x 



STEPS ACCRUED 
28 



, a™ REMAINING 

102 ^/ j bust I I 0 p 

C ONSOLATIO N 
106 U~ \ ACCEPT] 1 10 h , 114 



20 [ in 



25 


500 


24 




23 




22 
21 


150 


20 
19 


100 


16 


70 


-fl- 

13 
12 
11 


50 


10 
9 
8 


30 






5 
4 
3 
2 
1 


20 



The gaming device reveals that picked selection 108s is associated with 13 steps. 
The revealed 13 steps are added to the previously accumulated 15 steps to result 
in a total of 28 accumulated steps which are displayed in the Steps Accrued meter 
112. The 28 accumulated steps exceed a termination limit of 25 steps and the 
player is provided no more offers to accept or reject. The gaming device provides 
a consolation award of 10 credits to the player (as illustrated in the Consolation 
meter 114) and the game ends. In the Baerlocher game, after the first offer, a 



16 



Appl. No. 10/086,014 

chance exists with each rejected offer and each picked selection that the 
accumulated number of steps associated with the multiple picked selections will 
be greater than the termination limit of 25 steps. Thus, the likelihood of going 
over the termination limit increases with each picked selection and with each 
subsequent pick, the player risks that they will only win the consolation award. In 
other words, the accumulation of the numbers of steps associated with the picked 
selections in combination with the termination limit associated with a number of 
accumulated steps creates a dynamic wherein after each picked selection, the 
player decides whether to accept the current offer or pick another selection and 
risk exceeding the termination limit (and only winning the consolation award). 
Thus, with each rejected offer, the chances of exceeding the termination limit 
increase for each subsequently picked selection. 

The above describes the primary embodiments of Baerlocher. Baerlocher 
also discloses three alternative embodiments. 

In one alternative embodiment in Baerlocher, if the player rejects the offer, 
the gaming device reshuffles or redistributes the numbers of steps associated with 
the selections 108a through 108x after each offer. (See col. 10, lines 36 to 38). 

In another alternative embodiment in Baerlocher, the game alternatively 
does not enable the player to reselect a previously picked selection and in turn 
reveals or unmasks all previously picked selections throughout the game. (See 
col. 10, lines 33 to 36). 

In another alternative embodiment in Baerlocher, the game enables the 
player to pick the same selections 108a through 108x two or more times and 
enables the same number of steps to be generated whether or not the player 
picks the same selections a plurality of times, (see col. 10, lines 40 to 44). 

In the primary embodiments described above and in each of these 
alternative embodiments: 



17 



Appl. No. 10/086,014 

1 . the offers of Baerlocher are not directly and individually associated 
with the player selectable masked selections; 

2. the different offers of Baerlocher are associated with different 
numbers of accumulated steps; 

3. each offer of Baerlocher provided to the player to accept or reject is 
determined based on the number of steps accumulated in the Steps Accrued 
meter; and 

4. after the first offer of Baerlocher is rejected, each offer is based on 
the sum of the steps associated with each of the previously picked selections. 

2. Baerlocher Does Not Directly and Individually Associate the Offers 
with the Selections, such that Each Offer is Directly and Individually 
Associated with a Separate One of the Selections as in Claims 1 to 10, 18 
and 20 

Claim 1 is directed to a gaming device comprising, amongst other 
elements: 

a processor adapted to communicate with the display device and the 
input device, said processor operable to execute said instructions to 
operate with said display device and said input device, for each play of the 
game, to: 

(a) directly and individually associate said offers with said 
selections, such that each offer is directly and individually 
associated with a separate one of the selections, 

(e) repeat steps (a) to (d) at least once if said player rejects said 
revealed offer, wherein if the player rejects said revealed offer, for 
said repeat of step (a) said revealed offer is directly and 
individually reassociated with one of said masked selections 
for at least one subsequent selection by the player. 



18 



Appl. No. 10/086,014 

Similarly, Claim 18 is directed to a method for operating a game of a 
gaming device, said method comprising, amongst other elements, for each play of 
the game, the steps of: 

(b) directly and individually associating a plurality of offers 
with a plurality of selections, such that each offer is directly 
and individually associated with a separate one of the 
selections, wherein said plurality of offers are each payable to a 
player; 

(i) repeating steps (b) through (h) if the player rejects said offer 
and the offer is not the last offer, wherein if the player rejects said 
revealed offer, for said repeat of step (b) said revealed offer is 
directly and individually reassociated with one of said 
selections for at least one subsequent selection by the player. 

Contrary to this express claim language, the Baerlocher offers are not 
directly and individually associated with the selections, such that each offer is 
directly and individually associated with a separate one of the selections. As 
described above, in Baerlocher, certain of the offers are associated with the same 
number of accumulated steps and certain of the offers are associated with 
different numbers of accumulated steps. The individual amounts or numbers of 
steps are associated with the selections. The Baerlocher offers are thus clearly 
not directly and individually associated with the selections. For this reason alone, 
the rejection under section 102 of these Claims 1 and 18 (and the claims which 
depend therefrom) should be reversed. 

Moreover, in Baerlocher, if the player rejects the revealed offer, the 
revealed offer is not directly and individually reassociated with one of the masked 
selections for at least one subsequent selection by the player as in steps 1 (e) and 
18(i). For at least this additional reason, the rejection under section 102 of Claims 
1 and 18 (and the claims which depend therefrom) should be reversed. 



19 



Appl. No. 10/086,014 

3. After the First Offer is Rejected, Baerlocher Does Not Reveal the Offer 
Directly and Individually Associated with the Selected Selection as in 
Claims 1 to 10, 18 and 20 

Claim 1 is directed to a gaming device comprising, amongst other 
elements: 

a processor adapted to communicate with the display device and the 
input device, said processor operable to execute said instructions to 
operate with said display device and said input device, for each play of the 
game, to: 

(b) reveal the offer directly and individually associated 
with the selected selection to the player; 

(e) repeat steps (a) to (d) at least once if said player 
rejects said revealed offer, wherein if the player rejects said 
revealed offer, for said repeat of step (a) said revealed offer is 
directly and individually reassociated with one of said masked 
selections for at least one subsequent selection by the player. 

Similarly, Claim 18 is directed to a method for operating a game of a 
gaming device, said method comprising, amongst other elements, for each play of 
the game, the steps of: 

(f) revealing said offer directly and individually 
associated with said picked selection to the player; 

(i) repeating steps (b) through (h) if the player rejects said 
offer and the offer is not the last offer, wherein if the player 
rejects said revealed offer, for said repeat of step (b) said 
revealed offer is directly and individually reassociated with 
one of said selections for at least one subsequent selection 
by the player. 



20 



Appl. No. 10/086,014 

Contrary to this express claim language, the Baerlocher gaming device 
does not reveal the offer directly and individually associated with the selected 
selection to the player after the player rejects a first offer. In Baerlocher, for each 
selection picked by the player, the gaming device reveals the number of steps 
associated with the selection picked by the player. The number of steps 
associated with the picked selection are accumulated. The accumulated number 
of steps are used to determine the offer made to the player for acceptance or 
rejection. After the player rejects a first offer, any subsequent offer is based on 
not only the number of steps associated with the player's currently picked 
selection, but also on each of the numbers of steps associated with the player's 
previously picked selections. Thus, even if somehow this claim language reads 
on Baerlocher for the first offer, after the first offer is rejected, the Baerlocher 
gaming device clearly does not perform this step of revealing for each subsequent 
offer. For at least this reason alone, the rejection under section 102 of Claims 1 
and 18 (and the claims which depend therefrom) should be reversed. 



21 



Appl. No. 10/086,014 

4. The Examiner's Analysis is Incorrect 

During prosecution, the Examiner appears to have taken many positions 
which are incorrect. For example, at one point, the Examiner appears to have 
interpreted the offers in Baerlocher to be the offers in the Claims. At another 
point, the Examiner appears to have interpreted the steps in Baerlocher to be the 
offers in the Claims. Under either of these interpretations, Baerlocher does not 
anticipate the claimed invention for at least the reasons set forth below. 

Moreover, the Examiner appears to be setting forth additional analysis, 
which is not fully understood. Below is a response to this analysis based on an 
apparent understanding of the Examiner's reasoning. The Examiner is invited to 
write a clear step-by-step analysis (preferably using an example based on the 
Baerlocher game) in the Examiner's Answer to explain his position so that a 
proper response can be provided in Appellant's Reply. 

A. If the Offers of Baerlocher are Considered to be the Offers of 
the Claims, then the Selections of Baerlocher are Not Directly and 
Individually Associated with the Offers 

Under a first interpretation of Baerlocher, the Examiner appears to reason 
that the offers of Baerlocher are the offers in the Claims. If so, this first 
interpretation does not support the section 102 rejection because Baerlocher does 
not disclose that its offers are directly and individually associated with its 
selections which are pickable by the player. Rather, the different offers in 
Baerlocher are respectively associated with different numbers or amounts of 
steps. That is, the offers in Baerlocher are at best indirectly associated with the 
selections (via the intermediary of the steps). It is noted that in the April 4, 2006 
Office Action, the Examiner acknowledged this indirect association by stating that 
the "'association' between the masked selections and the offer would be defined 
by the mapping of the resultant number of accrued steps for any given selection." 



22 



Appl. No. 10/086,014 



Moreover, in the October 13, 2006 Final Office Action, the Examiner states that: 

[o]n page 1 1 of the remarks by Applicant, the Applicant contends 
that the present claims include a direct and individual association 
between a selection and the value associated with said selection 
and that this relationship defines the claimed invention over the 
previously presented first interpretation. Respectfully, the Applicant 
is interpreting this new claim language of a narrower scope than 
presented. A direct and individual association as utilized in the 
presented claims sets forth only a minimum of a one to one 
correspondence between a selection and a value but not a sole, 
unique or unrepeated relationship. By way of a brief example, the 
selection of elements A and B' can both be directly and individually 
associated with the common value 3 hence while player's selection 
of A' or B' may result in the achievement of the value 3, the selection 
of A' does not imply the selection of B' and nor would the selection 
of B' imply the selection of A. 

This reasoning is difficult, if not impossible to understand. To the extent 
understood, the Examiner appears to be reasoning that in Baerlocher certain 
offers are associated with different numbers of accumulated steps. For example, 
in Baerlocher, the offer of 20 is associated with both 2 steps and 3 steps. As seen 
in Fig. 4B, since a player can pick selection 108n associated with 2 steps and 
then the player can pick selection 108i associated with 1 step to accumulate to 3 
steps, the Examiner appears to be saying that the offer of 20 is directly and 
individually associated with both selections 108n and 108i in that play of the 
game. This example of a Baerlocher game play still does not meet the claim 
language that each offer is directly and individually associated with a separate 
one of the selections. 

For at least this additional reason alone, the rejection under section 102 of 
these Claims 1 and 18 (and the claims which depend therefrom) should be 
reversed. 



23 



Appl. No. 10/086,014 

B. If the Amounts or Numbers of the Steps of Baerlocher are the 
Offers of the Claimed Invention, then the Offers of Baerlocher are Not 
Payable to a Player 



Under a second interpretation of Baerlocher, the Examiner appears to 
reason that the amounts or number of the steps of Baerlocher are the offers in the 
Claims. If so, this second interpretation does not support the section 102 rejection 
because Baerlocher does not disclose that the amounts or numbers of the steps 
are payable to a player. In Baerlocher, the offers are payable to the player (if the 
player accepts a revealed offer), but the amounts or number of the steps are not 
payable to the player. For example, as seen in Fig. 5B of Baerlocher, the player's 
picked selection 108g revealed 7 accrued steps. In this example, the amount or 
number of 7 (associated with the revealed number of steps) is not payable to the 
player, but rather the offer of 30 (associated with the 7 steps) is payable to the 
player (if the player accepts the offer of 30). Accordingly, the amounts or 
numbers of the steps in Baerlocher can not be interpreted as the offers to reject 
the claims. 



In the October 13, 2006 Final Office Action, the Examiner states that: 

[o]n Page 1 1 of the remarks by Applicant, the Applicant contends 
that the present claims include the feature of paying elements to the 
player not provided for in the previously presented second 
interpretation. While it is noted the prior art does set forth a set of 
paying an award separate from the steps (col. 7: 5-16) it additionally 
refers to the accrual of steps. These steps are awarded and 
equivalently paid though the play of the game and shown as Steps 
Accrued (Elm 112). While these steps are later redeemed for an 
associated reward corresponding to the number of steps accrued in 
the time between the awarding of these steps and their redemption 
they are none the less the result of the player's action throughout 
the game and contain an intermediate value in so much as they are 
eventually redeemed for a credit value prize. 

By stating that the number of accrued steps are awarded because they contain an 
intermediate value that is eventually redeemed for a credit value prize, the 
Examiner appears to be equating the offers in Baerlocher (i.e., the Examiner's 



24 



Appl. No. 10/086,014 

"intermediate value redeemed for a credit value") with the offers in the Claims. 
However, interpreting the Baerlocher offers as being the offers of the Claims is 
contradictory to the Examiner's underlying argument that the amounts or numbers 
of the Baerlocher steps are the offers of the Claims. 

The Examiner can either interpret the offers in Baerlocher or the amounts 
or numbers of the steps in Baerlocher as the offers of the Claims, but not both at 
the same time. It is clearly improper for the Examiner to interpret the amounts or 
numbers of the Baerlocher steps as the offers of the Claims (and then upon a 
showing that the amounts or numbers of the steps are not payable to the player), 
to simultaneously interpret the Baerlocher offers as the offers of the Claims. 

For example, the October 13, 2006 Final Office Action stated that 
Baerlocher includes a processor operable for each play of the game to "(a) 
directly and individually associate said values with said selections" and "(c) reveal 
the value/offer directly and individually associated with the selected selection to 
the player". 

As described above, if the offers in Baerlocher are interpreted as the offers 
of the Claims, then unlike the gaming devices and methods of operating a game 
of a gaming device of Claims 1 to 10, 18 and 20, in Baerlocher each offer is not 
directly and individually associated with a separate one of the selections. On the 
other hand, if the amounts or numbers of the steps in Baerlocher are interpreted 
as the offers of the Claims, then as described above and unlike the gaming 
devices and methods of operating a game of a gaming device of Claims 1 to 10, 
18 and 20, the offers in Baerlocher are not payable to the player (and 
subsequently paid if the player accepts the revealed offer). 

For at least these reasons, the rejection under section 102 of these Claims 
1 and 18 (and the claims which depend therefrom) should be reversed. 

5. The Examiner has Incorrectly Rejected Claims 1 to 10, 18 and 20 
under 35 U.S.C. §112, First Paragraph. 

The October 13, 2006 Final Office Action stated that: 



25 



Appl. No. 10/086,014 

Claims 1 to 10, 18 and 20 stand rejected under 35 U.S.C. §112, first 
paragraph, because the specification, while being enabling for 
awarding a selection, does not reasonably provide enablement for 
paying a selection. The specification does not reasonably provide 
enablement for paying a selection. The specification does not 
enable any person skilled in the art to which it pertains, or with which 
it is most nearly connected, to make or use the invention 
commensurate in scope with these claims. The specification as 
originally filed provides for the awarding of an offer to the 
player however the Applicant now uses and argues the term paying 
as proposed distinction between the presently claimed invention and 
the prior art as applied. As this term is relied upon for by the 
Applicant to provide a distinction from the prior art in their remarks 
dated August 1, 2006 and there appears to be no prior support for 
this distinction in the application as originally filed, (emphasis 
added). 



The Examiner's argument are not fully understood because the pending claims do 

not include the element of paying a selection. The claim language of Claim 1 

states "pay said revealed offer to the player." The claim language of Claim 18 

states "providing the offer to the player." The specification provides enablement 

for paying a revealed offer to the player. For example page 14, line 10 of the 

specification states that: "[i]f the player accepts the offer, the gaming device 

provides the player with the offer, the player cannot obtain any more offers and 

the bonus game terminates." 

Moreover, page 8, line 19 of the specification states that: 

A player may cash out and thereby receive a number of coins 
corresponding to the number of remaining credits by pushing a cash 
out button 26. When the player cashes out, the player receives the 
coins in a coin payout tray 28. The gaming device 10 may employ 
other payout mechanisms such as credit slips redeemable by a 
cashier or electronically recordable cards which keep track of the 
player's credits. 

Accordingly, these rejections of Claims 1 to 10, 18 and 20 should be reversed. 

It is therefore respectfully submitted that the rejections of all of the claims 
should be reversed, and such decision is respectfully requested. 



26 



Appl. No. 10/086,014 



Respectfully submitted, 




Adam H. Masia 
Reg. No. 35,602 
Customer No. 29159 



Dated: March 9, 2007 



27 



Appl. No. 10/086,014 

CLAIMS APPENDIX 

1 . A gaming device comprising: 
a game including: 

(i) a plurality of offers, wherein said plurality of offers are payable to 
a player, and 

(ii) a plurality of player selectable masked selections; 
a display device; 

an input device; 

a memory device storing a plurality of instructions; and 

a processor adapted to communicate with the display device and the input 
device, said processor operable to execute said instructions to operate with said 
display device and said input device, for each play of the game, to: 

(a) directly and individually associate said offers with said 
selections, such that each offer is directly and individually 
associated with a separate one of the selections, 

(b) enable the player to select one of said selections, 

(c) reveal the offer directly and individually associated with the 
selected selection to the player, 

(d) enable the player to accept or reject the revealed offer, 

(e) repeat steps (a) to (d) at least once if said player rejects said 
revealed offer, wherein if the player rejects said revealed offer, for 
said repeat of step (a) said revealed offer is directly and individually 
reassociated with one of said masked selections for at least one 
subsequent selection by the player; and 

(f) if the player accepts said revealed offer, pay said revealed 
offer to the player. 

2. The gaming device of Claim 1 , wherein said plurality of offers are randomly 
selected from at least one pool of offers. 



28 



Appl. No. 10/086,014 

3. The gaming device of Claim 1, wherein said processor is adapted to 
randomly determine the offer associated with each selection. 

4. The gaming device of Claim 1 , wherein the number of offers is equal to the 
number of selections. 

5. The gaming device of Claim 1 , wherein the number of offers is greater than 
the number of selections. 

6. The gaming device of Claim 1 , wherein the number of offers is less than 
the number of selections. 

7. The gaming device of Claim 1, wherein said processor is adapted to 
associate one of said offers with each of said selections. 

8. The gaming device of Claim 1, wherein said processor is adapted to 
reassociate each of said offers with said selections after the player has rejected a 
preset number of revealed offers. 

9. The gaming device of Claim 1, wherein each of said offers is only 
associated with one selection. 

10. The gaming device of Claim 9, wherein said offers may be associated with 
a plurality of selections. 



29 



Appl. No. 10/086,014 

11. A gaming device having a game comprising: 

a plurality of values, wherein each of said values is greater than zero; 
a plurality of player selectable selections; 
a display device; 

a processor which communicates with said display device, associates said 
values with said selections wherein each selection is associated with one of said 
values, displays to a player the association between at least one of the values 
associated with one of the selections and said selection, causes the display 
device to display a rearrangement of the selectable selections in a manner 
discernable by the player prior to the player's selection of one of the selectable 
selections, wherein after the rearrangement of the selectable selections on the 
display, each selection remains associated with said previously associated value, 
enables the player to select one of the selections, and provides the player the 
value associated with the selected selection. 

12. The gaming device of Claim 11, wherein said processor causes the display 
device to reveal the values associated with non-chosen selections. 

1 3. The gaming device of Claim 1 1 , wherein said processor causes the display 
device to reveal the maximum value associated with said selections prior to 
enabling the player to select one of said selections. 

14. The gaming device of Claim 1 1 , wherein said processor causes the display 
device to reveal the minimum value associated with said selections prior to 
enabling the player to select one of said selections. 

15. The gaming device of Claim 11, wherein said processor randomly 
determines which value associated with said selections to reveal to the player 
prior to enabling the player to select one of said selections. 



30 



Appl. No. 10/086,014 

1 6. The gaming device of Claim 1 1 , wherein said processor causes the display 
device to reveal a plurality but not all of values associated with said selections 
prior to enabling the player to select one of said selections. 

17. The gaming device of Claim 11, which includes means for enabling the 
player to cause the processor to re-reveal a revealed value associated with said 
selections prior to enabling the player to select one of said selections. 

18. A method for operating a game of a gaming device, said method 
comprising, for each play of the game, the steps of: 

(a) triggering a play of the game; 

(b) directly and individually associating a plurality of offers with a 
plurality of selections, such that each offer is directly and individually 
associated with a separate one of the selections, wherein said 
plurality of offers are each payable to a player; 

(c) displaying said plurality of selections; 

(d) revealing one of said offers directly and individually associated with 
one of said selections to the player; 

(e) enabling the player to pick one of the selections; 

(f) revealing said offer directly and individually associated with said 
picked selection to the player; 

(g) enabling the player to accept or reject said revealed offer; 

(h) providing the offer to the player if the player accepts said offer or if 
the offer is a last offer; and 

(i) repeating steps (b) through (h) if the player rejects said offer and the 
offer is not the last offer, wherein if the player rejects said revealed 
offer, for said repeat of step (b) said revealed offer is directly and 
individually reassociated with one of said selections for at least one 
subsequent selection by the player. 

19. Canceled 



31 



Appl. No. 10/086,014 

20. The method of Claim 18, wherein the offer revealed to the player is the 
maximum offer. 

21. A method for operating a game of a gaming device, said method 
comprising the steps of: 

(a) triggering the game; 

(b) associating a plurality of values with a plurality of selections, wherein 
each of said values is greater than zero and each selection is 
associated with one of said values ; 

(c) displaying said plurality of selections; 

(d) revealing one of said values associated with one of said selections 
to the player; 

(e) displaying a rearrangement of the selections in a manner 
discernable by a player prior to the player's pick of one of the 
selections, wherein after the rearrangement of the selections, each 
selection remains associated with said previously associated value; 

(f) enabling the player to pick one of the selections; and 

(g) communicating said value associated with said picked selection to 
the player. 



32 



Appl. No. 10/086,014 

22. A gaming device operable under control of a processor, said gaming 
device comprising: 

a game controlled by the processor; 

a plurality of offers in the game, wherein each of said offers is greater than 
zero and payable to a player; 

a plurality of player selectable selections in the game; and 
a display device operable to display the game; 

wherein said processor is programmed to operate with the display device 
to control a play of the game by: 

(a) directly associating said offers with said selections, wherein 
each selection is associated with one of said offers; 

(b) enabling the player to select one of said selections; 

(c) revealing the offer associated with the selected selection; 

(d) enabling the player to accept or reject the revealed offer; 

(e) if the player accepts the revealed offer, providing the revealed 
offer to the player; 

(f) if the player rejects the revealed offer, causing the display 
device to display a rearrangement of the selectable selections in a manner 
discernable by the player prior to the player's subsequent selection of one of the 
selectable selections, wherein after the rearrangement of the selectable selections 
by the display device, each selection remains associated with said previously 
associated offer; 

(g) enabling the player to pick one of the selections; and 

(h) providing the player the offer associated with the picked 

selection. 



33 



Appl. No. 10/086,014 



APPENDIX A 



Claim 1 


Drawings 


Specification 


A gaming device comprising: 


Figs. 1A, 1B&2 


Page 7, line 4 to 
page 1 1 , line 1 2 


a game including: 


Figs. 3A & 3B 


Page 3, lines 17 to 
18; Page 12, lines 4 
to 7 


(i) a plurality of offers, wherein 
said plurality of offers are 
payable to a player, and 


Figs. 3A & 3B 


Page 3, lines 20 to 
25; page 13, lines 
10 to 18 


(ii) a plurality of player 
selectable masked selections; 


Figs. 3A & 3B 


Page 3, line 21; 
page 12, lines 10 to 
12 


a display device; 


Figs. 1A, 1B&2 


Page 9, lines 1 to 13 


an input device; 


Figs. 1A, 1B&2 


Page 10, lines 7 to 
14 


a memory device storing a 
plurality of instructions; and 


Fig. 2 


Page 9, line 18 to 
page 10, line 6 


a processor adapted to 
communicate with the display 
device and the input device, 
said processor operable to 
execute said instructions to 
operate with said display device 
and said input device, for each 
play of the game, to: 


Fig. 2 


Page 9, line 18 to 
page 1 1 , line 5 


(a) directly and individually 
associate said offers with said 
selections, such that each offer 
is directly and individually 
associated with a separate one 
of the selections, 


Figs. 3A & 3B 


Page 12, line 12 to 
page 13, line 5 


(b) enable the player to select 
one of said selections, 


Figs. 3A & 3B 


Page 13, lines 10 to 
12' 


(c) reveal the offer directly and 
individually associated with the 
selected selection to the player, 


Fig. 3B 


Page 13, lines 12 to 
16 



34 



Appl. No. 10/086,014 



(d) enable the player to accept 
or reject the revealed offer, 


Fig. 3B 


Page 14, lines 1 to 
10 


(e) repeat steps (a) to (d) at 
least once if said player rejects 
said revealed offer, wherein if 
the player rejects said revealed 
offer, for said repeat of step (a) 
said revealed offer is directly 
and individually reassociated 
with one of said masked 
selections for at least one 
subsequent selection by the 
player; and 


Figs. 3A & 3B 


Page 14, lines 12 to 
15; Page 12, line 12 
to page 13, line 5 


(f) if the player accepts said 
revealed offer, pay said 
revealed offer to the player. 


Figs. 1A& 1B 


Page 14, lines 10 to 
12 



35 



Appl. No. 10/086,014 



Claim 18 


Drawings 


Specification 


A method for operating a game of a 
gaming device, said method 
comprising, for each play of the 
game, the steps of: 


Figs. 1A, 1B&2 


Page 7, line 4 to 
page 1 1 , line 12 


(a) triggering a play of the 
game; 


Figs. 3A & 3B 


Page 3, lines 17 to 
18; Page 12, lines 4 
to 7 


(b) directly and individually 
associating a plurality of offers 
with a plurality of selections, 
such that each offer is directly 
and individually associated with 
a separate one of the 
selections, wherein said plurality 
of offers are each payable to a 
player; 


Figs. 3A & 3B 


Page 12, line 10 to 
page 13, line 18 


(c) displaying said plurality of 
selections; 


Figs. 3A & 3B 


Page 3, line 21; 
page 12, lines 10 to 
12 


(d) revealing one of said offers 
directly and individually 
associated with one of said 
selections to the player; 


i— ■ ^ a a A D O A 

Figs. 4A, 4B & 4C 


Page 15, lines 20 to 
21 


(e) enabling the player to pick 
one of the selections; 


Figs. 3A & 3B 


Page 13, lines 10 to 
12; 


(f) revealing said offer directly 
and individually associated with 
said picked selection to the 
player; 


Fig. 3B 


Page 13, lines 12 to 
16 


(g) enabling the player to 
accept or reject said revealed 
offer; 


Fig. 3B 


Page 14, lines 1 to 
10 


(h) providing the offer to the 
player if the player accepts said 
offer or if the offer is a last offer; 
and 


Figs. 1Aand B 


Page 14, lines 10 to 
12 


(i) repeating steps (b) through 
(h) if the player rejects said offer 
and the offer is not the last offer, 
wherein if the player rejects said 
revealed offer, for said repeat of 
step (b) said revealed offer is 
directly and individually 
reassociated with one of said 


Figs. 3A & 3B 


Page 14, lines 12 to 
15; Page 12, line 12 
to page 13, line 5 



36 



Appl. No. 10/086,014 



selections for at least one 
subsequent selection by the 
player. 



Appl. No. 10/086,014 

EVIDENCE APPENDIX 

This is no attached evidence. 



38 



Appl. No. 10/086,014 

RELATED PROCEEDINGS APPENDIX 

There are no related proceedings. 



39